CASE STUDY | ux research & design

Discovering User Motivation for Physical Therapy

Overview

A research-validated design concept for a patient-facing health and wellness app. Based on user research and competitive analysis, Revive offers users high-priority content, intuitive interactions, and gamified branding that encourages retention during challenging recovery periods.

Industry
Healthcare

Organization
Revive Physical Therapy—a fictional clinic! Devised for CareerFoundry’s UX Design certification program based on industry and user research with PT patients and practitioners.

My Roles
UX Researcher, UX Designer, UI Designer

Tools
Figma, Zeplin, Google Forms, Balsamiq, OptimalSort, UsabilityHub

Platform
Mobile-first native app

Skill Impact
My experience as a UX team of one demanded core research skills from recruitment and scheduling to running interviews, writing effective surveys, and documenting and communicating insights. I learned an extraordinary amount in a short time about how to gather first-hand information that benefitted my design decisions: with precise questions, clear documentation, and an open ear.

Product Concept Impact
This is a story about how I drew a conclusion from initial research that was not validated in testing. User responses challenged a key feature intended to assist recovery, and led to a redesign that reflected my new findings.

This was an apprenticeship project, but the lesson applies to any UX context: early testing with mid-fidelity prototypes will unearth assumptions and save designers and developers time by redirecting product priorities.

Defining the Problem

Proposition.

ryan-snaadt-rfEM2vlm6ak-unsplash.jpeg

I started with a design problem and a hypothesis:



Healing through physical therapy can be a long, boring, painful process.



Patients need organizational tools and positive motivation to effectively improve their strength and mobility.

Photo by Ryan Snaadt on Unsplash

Research.

 

Competitor analysis of physical therapy apps Curovate and RecovAware indicated key opportunities:

  • Address PT scenarios beyond ACL injuries and joint replacement rehabilitation

  • Prioritize a friendly tone and clear design in addition to providing rigorous medical care

 

In 35 surveys and 4 remote interviews, I asked users with physical therapy experience these questions:

  1. What physical needs do users have during physical therapy?

  2. What is their biggest challenge on a daily basis?

  3. How do users think and feel during healing periods?

  4. What experiences have users had with tools that manage tasks?

  5. For how long does this app need to keep users motivated and active?

Analysis.

  • Illustration of clusters of digital sticky notes under the title "What matters to users?"

    Research Findings

    Affinity mapping and trend analysis revealed users’ priorities and needs. Users highlighted the importance of tracking their progress and communicating easily with the physical therapy clinic.

    Assumption alert! Users emphasized the emotional challenges of recovery. I pictured a motivational feature based on personalized goals and positive memories that I thought would help.

  • 3 user persona cards with photos and descriptions

    Faces and Cases

    Surveys and interviews combined to provide a composite view of the patients and physical therapists who could benefit from a physical therapy app. Three user personas captured important trends, like users’ desire to act independently and the need for hope during discouraging recoveries.

Building the Prototype

Blueprints.

  • User Stories and Flows

    Using interview findings, I plotted out the journey map of a user persona trying to access physical therapy and do his exercises regularly without the benefit of an app.

    The persona’s low points indicated which activities users need help with the most, such as doing exercises correctly at home. I mapped these activities in user flows to capture each step the user would need to find in an app.

  • Card Sort and Site Map

    Combining the user flows produced a draft site map containing the features research had identified as essential: tracking recovery, scheduling appointments, messaging the clinic, doing exercises, and checking progress.

    Turning point! A card sort suggested that patients want to see their recovery as one story from start to finish. As a result, I combined functions from storing a diagnosis to tracking progress all in a single branch.

  • Sketches and Lo-fi Wireframes

    Starting with sketches on paper, I blocked out the features and navigation from the site map. Adjusting the spacing and simplifying screens at each step, I translated the sketches into low- and then mid-fidelity wireframes.

    At this point, the running person icon led to all “recovery story” functions, and scheduling appointments was hidden under a “my clinic” icon. An array of progress trackers took up the top of the home screen.

Activation.

prototype.png

Referring to my user flows, I set up interactions between the wireframes to enable a clickable prototype.

Now I was ready to test the app’s hypothetical features and organization.

Testing and Refining

Usability.

usability testing stack v2.png

Gathering Data

Live, remote testing with six people revealed a number of areas for improvement. Test planning and analysis tools smoothed the process.

Turning Point! Users drew my attention to several confusing screens and hidden functions that could have been easier to find, such as scheduling an appointment and checking progress in one’s exercises.

They were not interested in setting extra personal goals, and indicated that they’d rather collect pre-defined points or rewards.

 
usability testing results.png

Insights and Adjustments

Several important changes resulted from usability testing analysis:

  • Dividing the “recovery story” into activities—clearly labeled icons in the main navigation bar—and static documents, which moved into a drawer menu accessible from the profile icon.

  • Scrapping the “set a goal” feature that asked users to input reflections and build their own reward badges, and replacing it with a points-based progress tracker that keeps users focused on exercises. Assumption resolved—at least until future research on this feature.

  • Rethinking emotional motivation, and fleshing out an encouraging tone and illustrations to take on that function.

 

Access and Polish.

applying UI v2.png

Look and Feel

From early sketches to high-fidelity wireframes, I gradually refined Revive’s images, colors, and mood. The figure running uphill toward the sun became a simpler illustration—the rising sun—that now appears in onboarding, login, and progress tracker animations. It suggests light, healing, natural cycles, and change over time.

With a style guide and design language system, I standardized visual and interactive components and documented them for team members.

 

Accessibility and Universal Design

I applied uniform styles to all wireframes and checked interactions and whitespace to make sure navigation steps are intuitive, reversible, and clearly labeled.

Turning point! This final renovation adjusted Revive’s UI to WCAG-approved color combinations and added text-to-voice and audio description. To make the app friendly to screen readers, I tidied up formatting and the order elements appear in before exporting the project assets.

 

Take a look!

Check out this video walk-through of Revive’s mid-fidelity prototype for mobile.

 
Previous
Previous

Making Teachers' Lives Easier by Creating a Feed for Student Activity

Next
Next

Search & Filter to Enable Artist-Venue Partnerships